Ken Lawson
]]>All texts are fair game is not the same as all texts should be considered in the language classroom. It is always possible to design some advanced thinking exercise around media or art, even what some people call “pulp” fiction or the lowly comic book (which is one low-art form that I think has enormous literary merit). But video games seem less like art and more like sophisticated methods for “hooking” users. Writers use “hooks”, but their purpose is not nearly the same. It just seems to me that there might – might – be much better uses of precious language class time than considering the value of narratives in video games.
And then the question remains: is examining the literary character of video games as good a teaching tool as examining some more traditional text? I know the value of literature, I have yet to be convinced of the teaching value of video games.
]]>As a side note, perhaps it would be interesting for students to investigate how canonical literary features could enhance (or diminish) narratives in games.
All texts are fair game in the language classroom.
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